Game board



D 1 4 J. A. FREDRIKSSON I 2,391,147

GAME BOARD Filed May 25, 1942' FiE-I- i INVENTOR. J6: A.i'7Dk /K88ON ATTOENEX Patented Dec. 18, 1945 UNITE o PATENT OFF ICE.

. non-m Joe A: Fredriksson, SanFrancisco, Calif; I

Application May 25),- I942, Serial; No. 444,391:

. at l Oto readily fit over anyofthe-pins, and'pref-L Thisinvention relates-:to'game boards, andi the principal object .ofethe invention is to provide a novelgarrangement of game-boardzunits for play: ing anew game; andspecial" featuresoi :the units to; facilitate the. .playing.

In the accompanying drawing:

Fig.- 1 is a. planview of 'mynewgameboard;

Fig; 2 is a vertical cross section of a portion of Fig. 1 asseen from the line 2 .2 thereof.

Fig. 3 is a plan View of oneofthegaperturedplay rug-pieces.

.Fig. 4' is an edge view of the playing piece.

Fig. 5 is a plan view ofone of the-pins with four playing pieces impaled thereon.

Briefly described theinvention ,comprises'abase plate orboard l witha cross on itsesurfa'ce formed of projecting pins 2, andiwith a goal'3 at the end of each arm, and specialapertured playing pieces Hkwhich are adapted to be placed over-the pins;

The cross on the'board' is preferably further defined over the areaabout thepins and 'some-. what beyond :the sameby means WhiChiWflrdiS tinguish the: four arms of thecross from their central juncture outward; such as distinctive sur facetexture or; coloring red 4; blue 5", yellow 6; green I, while the'central'ju'ncture maybe lefti white or any contrasting? color, and" the goalss3' are colored orotherwise identifiedby-the same texture or color used to designate the remote' oppositearmof'the cross inline withit; and indicated inethe drawing bysurface -colorin'g;

Thepins 2 are tightly secured'to the board as bydriving into the same, orin any other manner;

andiare provided with fikedpr'ojecting washers 9' atstheir base, attained either by a tight fit around the-pin as the same is driven into the board, orthrough the provision of aslig'ht shoulder onthepin above the washer, or. both, as indicated in the drawing.

Thegoals 3 are preferably inthe nature of cups. to hold a plurality of theplaying pieces [4 and are formed .inany suitable manner, such as by arai'sed rimJ3-'.-, andzpieferablythereis a pin 2 within. the goal' and'which pin may eventake the place of'the goal cup, thothe cup permits ends as at 14' so that if [pressed down at one end the opposite end will tip upwardly for ready grasping by the fingers, and each piece is apertured as erably the hole-is nearer toone end'of the playing. piecethan it' istothe other end, and also some What to one side so that" when several of the pieces are on a pin at the same tim they will not be liable to exactlycoincide as some Willbe op-. posite side up and they willibe variously angu-. larly or haphazardly-positionedonthe -pins so that their colors or other distinguishing characteristics may be easily observed, as will be; understood best: from Fig. 5' of the drawing, as well as one of the pins at the left: side of both Figs. 1 and 2.

The following directions for playing the game will be of interest;

For, two players Breparing toplay, each player selectsthe play ingpieces M or -ri-ngs? of one colorandplaces;- them on the six pegs in the field of correspond-. ing color and whichshould be directly in front of him. Three rings are'placed on each of the two pegs closest to the cup at: his end. of the field, four on each of the next' two pegs and-five on each of the last two pegs; Thus 24 irings are used in each field. I

Whilethe start" in the first game ismade by: courtesy, players: take-turns. at: starting in, the games-that follow:

The two-handed. game isplayed only; on two' rows of pegs (16 pegs), running fromgoal cup to cup (3') These pegs'form the longcircuit, which mustbe followed throughout theg me. The long circuit can be formed wither the combined pegs in the-red; center= and greenfields;

or by the combined pegs in the yellow, center and blue fields. See Fig; l.

The object of the game is for a player to gethis rings into the cupopposite his:own1 field bearingthe same coloras his field, see Fig. 1, and, byemploying finesse, to stop his opponent from reaching his goal.

A player makes his first move by picking upall rings from anyone of thesix pegs in hislhomefield. Always moving-clockwise, he deposits: one ring on-every peg he passes. His move-is completed when his-hand is Y empty. Hisopponent moves next: After thefirst movea-player may start from any peg he chooses, provided that he has one or more of his own rings on that peg. He places the rings to his own advantage, selecting one ring for every peg he passes. (The rings need not be deposited in the order in which they are picked up.) When he reaches his goal, he must u lo d a of his own rings into the cup or on Yellow and Blue against Red and Green. rules laid down for the two-handed game also the peg in the cup (see Figs. 1 and 2), and then he continues to distribute any rings left in his hand, on the pegs that follow.

All rings, regardless of color or number, must be picked up from the peg from which a move is to begin, and the distribution of all the rings from that peg constitutes a players move. A player never drops his opponents rings into any cup.

To win, a player must be first with all of his rings in the cup, opposite his own field.

For four players The game, four-handed, is a partnership game. The

apply here, but only two rings are used on each peg. Thus 12 rings are used in each field.

As soon as a ring leaves its home-field, it starts moving on its short circuit. One end of this circuit is formed by the goal and the other end by the four pegs in the center of the board. Thus, for example, the six page in the red field and the four pegs in the center form the short circuit for the player, whose home-field is green (see Fig. 1) and every player forms his short circuit in the same way. A player may never voluntarily enter his home-field, after leaving it. c

If a ring of a player is diverted from its circuit by another player, it must be brought back to its own circuit by the shortest possible route. A ring may be diverted any amount of times, until its owner succeeds in bringing it in.

Turns are always made squarely. Moving diagonally between pegs is not allowed.

A player may not drop his partners rings into the cup until all of his own rings are disposed of. When that happens, he will use his turn to move, to aid his partner. Rings of one color only go into each cup.

For three players Follow the rules of the four handed game. Leave out the rings of one color. This game is played each man for himself.

My novel game board and its special playing pieces was devised to play a special game devised by me, and as the fundamentals of it as above de scribed may take a great variety. of designs I claim herein the fundamental construction and arrangement of parts as follows:

1. In a game board adapted for playing with a plurality of distinguishably colored apertured playing pieces, the improvement which comprises two double rows of spaced pins of a size adapted to receive the apertured playing pieces projecting from the face of the boardarranged in the form of a cross with four arms of equal length, and with two rows of the pins in each arm extending through the intersection of the cross arms, the pins of each row being of an even number and with two of the pins of each row falling within the intersection of the cross arms and also forming a continuation of the two rows of pins extending in th crossing direction.

r 2. In a game board adapted for playing with a plurality of distinguishably colored apertured playing pieces, the improvement which comprises two double rows of spaced pins of a size adapted to receive the apertured playing pieces projecting from the face of the board arranged in the form of a cross with four arms of equal length, and with two rows of the pins in each arm extending through the intersection of the cross arms, the pins of each row being of an even number and with two of the pins of eachrow falling within the intersection of the cross arms and also forming a continuation of the two rows of pins extending in the crossing direction, and a fixed washer against the face of the board around each pin.

3. In a game board adapted for playing with a plurality of distinguishably colored apertured playing pieces, the improvement which comprises two double rows of spaced pins of a size adapted to receive the apertured playing pieces fixedly projecting from the face of the board arranged in the form of a cross with four arms of equal length, and with two rows of the pins in each arm extending through the intersection of the cross arms, the pins of each row being of an even number and with two of the pins of each row falling within the intersection of the cross arms and also forming a continuation of the two rows of pins extending in the crossing direction, and the area of the four arms of the cross on the board colored respectively to distinguish them as belonging to four players.

4. In a game board adapted for playing with a plurality of distinguishably colored apertured playing pieces, the improvement which comprises two double rows of spaced pins of a size adapted to receive the apertured playing pieces projecting from the face of the board arranged in the form of a cross with four arms of equal length, and with two rows of the pins in each arm extending through the intersection of the cross arms, the pins of each row being of an even num her and with two of the pins of each row falling within the intersection of the cross arms and also forming a continuation of the two rows of pins extending in the crossing direction, the area of the four arms of the cross on the board colored respectively to distinguish them as belonging to four players, and a goal area at the outer end of each arm colored to identify it with the arm directly opposite.

5. In a game board adapted for playing with a plurality of distinguishably colored apeitured playing pieces, the improvement which comprises two double rows of spaced pins of a size adapted to receive the apertured playing pieces fixedly projecting from the face of the board said double row of spaced pins arranged in the form of a cross with four arms of equal length, and with two rows of the pins in each arm extending through the intersection of the cross arms, the pins of each row being of an even number and with two of the pins of each row falling within the intersection of the cross arms and also forming a continuation of the two rows of pins extending in the crossing direction, means designating a separate goal area at the outer end of each of the four arms, and a pin projecting from the board within each goal area.

JOE A. FREDRIKSSON. 

